![]() ![]() But all the same optimization in any Balmenach and Sarimah 10 times better, and this is a big drawback for developers! The office chic (quiet play with the touchpad!). With the proviso that now ingra works great on my laptop - Yes, a good port. Then with any option developed screwed up something specific very much eats graphic resources. Everything was slow, even at Low, the campaign helped disable a specific option, I think shadows. This High schedule at a glance is no different. Graficheskie was swap out all the chips, the game on the laptop flies perfectly (held MG Ray with touchpad, lol). It means a frankly poor optimization.ĮDIT: Okay, while I take it back. At the same laptop on high flying Skyrim with its huge spaces.Īnd suddenly the game mesenchyme spaces and a lack of dialogue but a maximum of 5 enemies in the shot is in slow motion. It is on the laptop which flies Batman: Arkham City full game (kotorych there is much better), anti-aliasing, and a large city. On my desktop computer the game is flying to the max. ![]() In window mode the game always shows 60 fps on any screen resolution and in window mode offered in the options of screen resolutions are displayed correctly, that is 1920x1080 it is etc, but if you translate the game in fullscreen mode, then we get the following: 1920x1080 is 1920x1080 24фпс, 1280x720 is 50fps 1920x1080, 1366x768 is 1920x1080 60fps, as seen in full-screen mode in the options says one thing, and in fact, different (at least at me so), someone has the same problem I suggest in the settings of NVIDIA 3D applications to choose metal gear of rising and manually set the enabled vertical sync in the game to put the resolution 1366x768 and full screen mode and then you will be: 1920x1080 60fps. With regard to resolution and refresh rate (just want to say that I have a NVIDIA card and a 3D monitor with a resolution of 1920x1080): You can get passed him just fine and complete the level.Core i7 2600 3.4 Ghz / GTX 580 384bit 1536mb / DDR3 16gb RAMĪll the high, almost went with the included Fraps, 60fps always, drawback is that you cannot run in stereoscopic 3D, more precisely it is possible, but there are many but it is, especially the frequency of updates is frustrating when 3D mode and the picture quality is better in 3D than the same asasin 4, in which the shadows remain in 2D and therefore hurts my eyes, well I hope metal gear will correct work with 3D mode, and if not, then okay.īy the way with regard to resolution and refresh rate, I'm in another thread wrote the following (can to whom it is interesting or will help): This isn't anything to really worry about. Sundowner in the first level will also get stuck in the ground if you are playing at 30 FPS. Going back to the main menu and hitting continue should cause the clock tower to spawn. ![]() At 30 FPS the clock tower fails to load and Raiden is stuck in the air. The clock tower not loading is also caused by the frame rate. I would imagine that the game will actually run at a much faster speed. This is probably also why we are not able to get to 120 FPS. This may also explain why the game feels a bit slower to me at 30 FPS compared to 60 FPS. I did a little bit more testing and I found out that the game actually runs at about half speed if you play the game at 15 FPS. Here is a video showing the final boss fight at 60 FPS and 30 FPS. Animations for quick time evens move too fast at 30 FPS, so I would think that they move really slow at 120 FPS. I haven't tested anything over 60 FPS, but I would imagine that a similar thing will happen. The boss will literally hit you before you have a chance to defend yourself. The final boss' final set of quick time events are impossible to pull off at 30 FPS. Metal Gear Rising is locked at 60 FPS because the quick time events seem to be hard coded for that framerate. ![]()
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